Digan’s Wintery Spells

A large snowball rolling down a hill.
Digan's Wintery Spells, Consuming Snowball: A large snowball quickly rolling downhill.
Image generated by Stable Diffusion
Digan’s Wintery Spells

Digan Snowborn was a dwarf runesmith who spent years studying glaciers and icy mountain peaks. He learned to harness the potential of biting winter storms, storing them first within runes, and then into spells. These are a few of his snowy creations along with one of his favorite spells to travel to various mountain ranges and frozen lakes to learn everything he could about the cold. ‘Tis the season for Digan’s Wintery Spells.

Spells
LevelSpellSchoolConc.RitualClass
1IcicleEvocationNoNoDruid, Sorcerer, Wizard
1Numbing ColdEvocationNoNoDruid, Sorcerer, Wizard
2Frost ArmorAbjurationYesNoDruid, Ranger
2Winter FlurryConjurationNoNoDruid, Ranger, Sorcerer, Wizard
3Consuming SnowballConjurationNoNoDruid, Sorcerer, Wizard
4Phantom SleighConjurationNoNoWizard
Consuming Snowball

3rd-Level Conjuration

Casting Time: 1 action
Range: Self
Components: V, M (a fist-sized round rock painted white)
Duration: Instantaneous

You create a 5-foot radius snowball next to you that rolls along the ground in a direction of your choice. The snowball rolls 60 feet and it’s radius increases by 5 feet for every 20 feet it travels.

Each creature in the snowball’s path that is smaller than it must make a Strength saving throw. On a failed save, it takes bludgeoning damage equal 1d6 for every 10 feet the snowball has traveled and it is swept up inside of the snowball. On a successful save, the creature takes half as much damage and isn’t swept up inside the snowball. Objects not being warn or carried in the path of the snowball are swept up into it if their size is smaller than the snowball.

When the snowball stops moving, it falls to pieces, spilling out any objects and creatures it had held within it to the nearest unoccupied spaces.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the snowball travels an additional 10 feet for each slot level above 3rd.

Frost Armor

2nd-Level Abjuration

Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a piece of permafrost etched with a pentagram)
Duration: Concentration, up to 10 minutes

Plates of hard ice form around your chest and legs, providing you with a +1 bonus to your AC.

Additionally, when you hit a target with a melee attack, you deal 1d4 cold damage to it.

At Higher Levels. When you cast this spell using a spell slot of 4th or 5th level, you can maintain your concentration on the spell for up to 1 hour. When you use a spell slot of 6th level or higher, you can maintain your concentration on the spell for up to 8 hours.

Icicle

1st-Level Evocation

Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You fling a shard of ice at a creature you can see within range. The shard deals 1d4 cold damage to the target. If the creature’s speed is reduced, the shard deals 4d4 cold damage instead.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage die increases: 3rd or 4th level (d6), 5th or 6th level (d8), 7th or 8th level (d10), and 9th level (d12).

Numbing Cold

1st-Level Evocation

Casting Time: 1 bonus action
Range: 10 feet
Components: V, S
Duration: Instantaneous

You create a burst of freezing air around you. Each creature of your choice within range must make a Constitution saving throw or have its speed reduced to 0 until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the range of the spell increases by 5 feet for each slot level above 1st.

Phantom Sleigh

4th-Level Conjuration

Casting Time: 1 minute
Range: 30 feet
Components: V, S
Duration: 1 hour

A Huge quasi-real, sleigh-like vehicle appears on the ground in an unoccupied space of your choice within range. You decide the sleigh’s appearance, but it is equipped with comfortable seating. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the sleigh.

The sleigh can carry four passengers. The sleigh is treated as a carriage except you can speak a command word to have the sleigh magically move in a direction of your choice. The sleigh has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the sleigh gradually fades and gives the passengers slow fall for 1 minute. The spell ends if you use an action to dismiss it or if the sleigh takes any damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the sleigh can fly.

Winter Flurry

2nd-Level Conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a snow globe)
Duration: 1 round

You create a 20-foot radius area of swirling snow. The area is difficult terrain for the duration. When the spell ends, each creature in the swirling snow must succeed on a Constitution saving throw or be paralyzed until the end of their next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of the swirling snow increases by 5 feet for every two slot levels above 2nd.

Digan's Wintery Spells, Phantom Sleigh: A comfy sleigh floating on snowy clouds.
Image generated by Stable Diffusion

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