Monster I’d Like to Fight: Kinnen

Monster I'd Like to Fight: Kinnen

Diminutive Nomads of the Untamed Wilds

Habitat: Forest, Grassland, Hill; Treasure: Individual

Kinnen are a nomadic race of tiny fey creatures, renowned for their bravery. These 2-inch-tall beings live in close-knit tribes, where nightly feasts, songs, and dances mark both small and grand achievements. They adorn themselves in leather and hides crafted from the tiny creatures they’ve bested, each outfit telling a story of their exploits. Roll once on or choose a result from the Beast Motif table to inspire a kinnen’s appearance.

Beast Motif

1d6The Kinnen Wears …
1Armor decorated with vibrant feathers.
2A backpiece crafted from dragonfly wings.
3A cape made from lizard skin, complete with a tail.
4A mouse-skull helmet.
5Goggles fashioned from insect eyes.
6Leather armor reinforced with spider legs.

Kinnen Warrior


Kinnen warriors are the frontline defenders of their tribe. They’re equipped with venom tipped weapons and armor adorned with bones.

Kinnen Seer


Kinnen seers are the tribe’s wise and revered guides. With an innate connection to nature, they receive brief visions of the future, leading their people safely through their nomadic journeys.

Kinnen Warrior


Tiny Fey, Chaotic Neutral

Armor Class 14

Hit Points 1 (1d4 – 1)

Speed 10 ft., Climb 10 ft.

Initiative +2 (12)

MODSAVE
STR4-3-3
INT15+2+2
MODSAVE
DEX14+2+4
WIS16+3+3
MODSAVE
CON8-1-1
CHA14+2+2

Skills Perception +5, Stealth +6, Survival +5

Senses Passive Perception 15

Languages Common, Sylvan

CR 0 (XP 10; PB +2)

Traits


Magic Resistance. The kinnen has Advantage on saving throws against spells and other magical effects.

Actions


Poison Spear. Melee or Ranged Attack Roll: +4, reach 0 ft. or range 20 ft. Hit: 1 Piercing damage, and the target has the Poisoned condition until the start of the kinnen’s next turn.

Kinnen Seer


Tiny Fey, Any Alignment

Armor Class 14

Hit Points 3 (2d4 – 2)

Speed 10 ft., Climb 10 ft.

Initiative +2 (12)

MODSAVE
STR4-3-3
INT15+2+2
MODSAVE
DEX14+2+4
WIS16+3+5
MODSAVE
CON8-1-1
CHA14+2+2

Skills Insight +5, Nature +4, Perception +5

Senses Passive Perception 15

Languages Common, Sylvan

CR 1/8 (XP 25; PB +2)

Traits


Magic Resistance. The kinnen has Advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The kinnen makes one Sling-staff attack and uses Foresight.

Sling-staff. Melee or Ranged Attack Roll: +4, reach 0 ft. or range 30 ft. Hit: 1 Bludgeoning damage.

Foresight. The kinnen bestows knowledge of the future on up to three creatures it can see within 20 feet. Each bestowed creature has Advantage on Dexterity saving throws and its AC increases by 1 until the start of the kinnen’s next turn.

Monster I'd Like to Fight: Kinnen Full Page

Downloads

Further Reading

The fairy knight is an equally pint-sized lawful fey.

Add some kinnen into the Fey Hollow.

Imagery created with Midjourney.

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