Diminutive Nomads of the Untamed Wilds
Habitat: Forest, Grassland, Hill; Treasure: Individual
Kinnen are a nomadic race of tiny fey creatures, renowned for their bravery. These 2-inch-tall beings live in close-knit tribes, where nightly feasts, songs, and dances mark both small and grand achievements. They adorn themselves in leather and hides crafted from the tiny creatures they’ve bested, each outfit telling a story of their exploits. Roll once on or choose a result from the Beast Motif table to inspire a kinnen’s appearance.
Beast Motif
1d6 | The Kinnen Wears … |
---|---|
1 | Armor decorated with vibrant feathers. |
2 | A backpiece crafted from dragonfly wings. |
3 | A cape made from lizard skin, complete with a tail. |
4 | A mouse-skull helmet. |
5 | Goggles fashioned from insect eyes. |
6 | Leather armor reinforced with spider legs. |
Kinnen Warrior
Kinnen warriors are the frontline defenders of their tribe. They’re equipped with venom tipped weapons and armor adorned with bones.
Kinnen Seer
Kinnen seers are the tribe’s wise and revered guides. With an innate connection to nature, they receive brief visions of the future, leading their people safely through their nomadic journeys.
Kinnen Warrior
Tiny Fey, Chaotic Neutral
Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., Climb 10 ft.
Initiative +2 (12)
MOD | SAVE | ||
STR | 4 | -3 | -3 |
INT | 15 | +2 | +2 |
MOD | SAVE | ||
DEX | 14 | +2 | +4 |
WIS | 16 | +3 | +3 |
MOD | SAVE | ||
CON | 8 | -1 | -1 |
CHA | 14 | +2 | +2 |
Skills Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Common, Sylvan
CR 0 (XP 10; PB +2)
Traits
Magic Resistance. The kinnen has Advantage on saving throws against spells and other magical effects.
Actions
Poison Spear. Melee or Ranged Attack Roll: +4, reach 0 ft. or range 20 ft. Hit: 1 Piercing damage, and the target has the Poisoned condition until the start of the kinnen’s next turn.
Kinnen Seer
Tiny Fey, Any Alignment
Armor Class 14
Hit Points 3 (2d4 – 2)
Speed 10 ft., Climb 10 ft.
Initiative +2 (12)
MOD | SAVE | ||
STR | 4 | -3 | -3 |
INT | 15 | +2 | +2 |
MOD | SAVE | ||
DEX | 14 | +2 | +4 |
WIS | 16 | +3 | +5 |
MOD | SAVE | ||
CON | 8 | -1 | -1 |
CHA | 14 | +2 | +2 |
Skills Insight +5, Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
CR 1/8 (XP 25; PB +2)
Traits
Magic Resistance. The kinnen has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The kinnen makes one Sling-staff attack and uses Foresight.
Sling-staff. Melee or Ranged Attack Roll: +4, reach 0 ft. or range 30 ft. Hit: 1 Bludgeoning damage.
Foresight. The kinnen bestows knowledge of the future on up to three creatures it can see within 20 feet. Each bestowed creature has Advantage on Dexterity saving throws and its AC increases by 1 until the start of the kinnen’s next turn.
Downloads
Further Reading
The fairy knight is an equally pint-sized lawful fey.
Add some kinnen into the Fey Hollow.
Imagery created with Midjourney.