Monster I’d Like to Fight: Verzerker

Good people, gather ’round! Let me tell you about the verzerker, a ferocious fey creature with a vermin-like appearance. Legend has it that they come from the shadows of the Fey Realms, infected with a disease called ragies that makes them attack anything in their path with reckless abandon. Beware their bites, for they transmit the disease and turn their victims into raging brutes. These cunning and territorial creatures are known for their skill in ambush and guerrilla warfare, and their presence is a sure sign of impending danger. So if you encounter a verzerker in the wild, be on your guard, for they are unpredictable and extremely dangerous.

Professor Thaddeus the Wise, Fey Scholar

Curing Ragies. If the verzerker is cured of disease it immediately loses its ragies trait and ends hostilities. If it is attacked afterwards, it will defend itself.

Ragies Extract. As part of a long rest, if you have proficiency with alchemist’s supplies or herbalism kit, you can use your tools, verzerker remains and 50 gp in additional materials to create a ragies extract. As an action, you can consume the extract to gain immunity to frightened for up to an hour.

Verzerker Packs. Verzerkers are rarely encountered alone, often travelling in pairs or larger groups. Fey armies tend to deploy packs of verzerkers as front-line skirmishers in battle.

Verzerker

Medium Fey, Typically Chaotic Evil


Armor Class 13 (studded leather)

Hit Points 60 (8d8 + 24)

Speed 40 ft.

STRDEXCONINTWISCHA
16 (+3)12 (+1)16 (+3)8 (-1)14 (+2)10 (+0)

Skills Intimidation +2, Perception +6

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 16

Languages Common, Sylvan

Challenge 2 (450 XP) 

Proficiency Bonus +2


Keen Hearing and Smell. The verzerker has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Ragies. The verzerker has advantage on all melee attacks, and attack rolls against it have advantage.

Actions


Infected Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract the ragies disease. Until the disease is cured, the target has advantage on all melee attacks, and attack rolls against it have advantage. The target repeats this saving throw after a long rest, curing the disease on a success.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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