In the depths of the plane of Eternal Chaos, a realm teeming with an array of demons and fiends, one particular entity stands out – the flesh hound. This creature earns its name from its distinctive features: a sinewy, hairless body covered in decaying skin. The flesh hound is renowned for its remarkable tracking abilities, making it a favored choice among the upper echelons of demonkind. Whether leading a hunting party in pursuit of prey or unleashed to locate those who have eluded the clutches of demon princes and fled the plane, these creatures are indispensable. Beyond its native realm, its simply referred to as a Hound of the Eternal Chaos.
Hounds of the Eternal Chaos possess extraordinary tracking skills, capable of pursuing their quarry across vast distances with unwavering determination. They stalk their targets, often engaging them initially and then strategically retreating. This tactical approach leaves their victims afflicted with debilitating diseases, allowing the hound to slowly sap their strength before delivering a final, decisive blow.
Hound of the Eternal Chaos
Medium Fiend, Typically Chaotic Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 4 (-3) | 14 (+2) | 5 (-3) |
Skills Perception +4, Survival +4
Senses darkvision 120 ft., passive Perception 14
Languages any two languages, telepathy 60 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Keen Senses. The hound has advantage on Wisdom (Perception) checks that rely on sight, hearing or smell.
Magic Resistance. The hound has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The hound makes one Bite attack and uses Fiend Fever.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage, and the target has the grappled condition (escape DC 13). The hound can have only one creature grappled in this way at a time.
Fiend Fever. The hound’s saliva drips into the wounds of a creature grappled by the hound. The target must succeed on a DC 13 Constitution saving throw or be diseased with fiend fever. Whenever the diseased target uses Hit Dice to regain hit points, the amount of hit points regained is reduced by half. A diseased creature can repeat the saving throw each time it finishes a long rest, ending the effect on itself on a success.
Downloads
Further Reading
Reflavor some other creatures to join our hound friend with the abyssal template from Monster Flavor: The Planes.
Players visiting the plane of Eternal chaos might find these feats fitting.
Imagery created with Midjourney.
3 thoughts on “Monster I’d Like to Fight: Hound of the Eternal Chaos”