The Vault: Cloak of the Cloaker

In the black heart of the Underdark, where umbral beasts roam, lies a being dreaded by many and grasped by few: the Mother of All Cloakers. This ancient being, said to birth the cloaker kin, bears immense might and insight.

The Mother spins her brood from shadows themselves, infusing them with her essence, nurturing until they’re ripe to wander. Among her kin, one curious young cloaker, struck an odd bond with a band of wanderers.

Drawn by the surface world’s allure, the cloaker bargained its knowledge of the Underdark for the adventurers’ protection and kinship. Meanwhile, a famed enchanter found fascination in cloakers’ enigmatic ways. Through chance, she met this wandering cloaker and its comrades, joining their party.

In an act of betrayal, the enchanter siphoned the cloaker’s power into an enchanted cloak, forging the cloak of the cloaker. The garment granted sight in darkness, unmatched stealth, and the power to blind foes with a toss.

When the Mother of All Cloakers learned of the enchanter’s trickery, she sent her shadow-agents after her; those caught wearing a cloak of the cloaker are to be killed on sight.


Cloak of the Cloaker

Wondrous Item, Uncommon (Requires Attunement)

While wearing the cloak, you have advantage on Dexterity (Stealth) checks to hide and you gain darkvision with a range of 60 feet.

As an action, you can throw the cloak at a creature within 30 feet of yourself. The creature must succeed on a DC 13 Strength save or be blinded until it is removed. To remove the cloak, a creature must use an action and succeed on a DC 13 Strength (Athletics) while within reach of it. While within 30 feet of the cloak, you can use a bonus action to teleport the cloak to yourself and wear it.

Once this feature has been used, it cannot be used again until the next dawn.


Check out last week’s item: the terran band.

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