Trick or Treat, a Halloween Spell

Colorful translucent candies scattered on a wooden table.

Mother Mabel Mudcroaker brews new candies and sweets to share with travelers and neighbors at the first signs of autumn around her pumpkin patch. Each year she adjusts her recipe to provide a fresh surprise for each visitor that unwraps a candy. But two ingredients are the same every year: a dash of witchcraft, and a pinch of wizardry. This final touch gives tasters an experience they can’t get with another confectioner’s wares and cements Mabel’s pumpkin patch as a destination every autumn for delectable treats.

Some young witches and wizards have discovered the subtle special ingredient in Mabel’s candies. Adding their own arcana to the mix, they’ve turned these sweets into true trick or treats.


Trick or Treat

1st-Level Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a wrapped sweet or candy)
Duration: Concentration, up to 1 minute

You imbue a wrapped piece of candy with chaotic magic and throw it at a creature you can see within range (you can choose yourself). Choose either trick or treat, and roll on the corresponding table to determine the effect you bestow upon the creature.

Trick

d6Effect
1Blankheads. The creature must make an Intelligence saving throw. On a failed save, the creature is distracted by hallucinations. Attack rolls against the creature have advantage until the spell ends.
2Burst Rocks. The creature must make a Strength saving throw. On a failed save, the creature takes 3d6 Thunder damage and is pushed up to 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
3Candy Kernel. The creature must make a Constitution saving throw. On a failed save, the creature takes 2d8 Poison damage and is poisoned for the duration. On a successful save, the creature takes half as much damage and isn’t poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
4Confection Apple. The creature must make a Wisdom saving throw. On a failed save, the creature is frightened of you for the duration. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
5Crimson Hots. The creature must make a Dexterity saving throw. On a failed save, the creature takes 4d6 Fire damage. On a successful save, the creature takes half as much damage.
6Minor Mints. The creature must make a Charisma saving throw. On a failed save, whenever the creature makes an attack roll or saving throw until the spell ends, it must roll a d6 and subtract the number rolled from the attack roll or saving throw.

Treat

d6Effect
1Butterdigit. Whenever the creature makes an attack roll or a saving throw before the spell ends, the target can roll a d6 and add the number rolled to the attack roll or saving throw.
2Chuckles. The creature laughs off previous wounds. It regains 2d8 hit points.
3Gearkat. The creature experiences a sugary rush, gaining 4d4 temporary hit points.
4N&N’s. The creature’s speed increases by 10 feet and it gains a climbing speed and swimming speed equal to its walking speed.
5Peanut Butter Cup. The creature gains resistance to a damage type (your choice) for the duration.
6Twin Bix. The creature’s shape appears blurred. Attack rolls against the creature have disadvantage until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can choose an additional creature for each slot level above 1st. Choose trick or treat and roll separately for each creature.

Image generated by Dall-E

One thought on “Trick or Treat, a Halloween Spell

Leave a Reply

Your email address will not be published. Required fields are marked *

Back To Top