The Vault: Orbs of the Illusionist

I knew the stories of the orbs’ dark origins, of a wizard using them to lure children into to his keep, transforming them into goblins to bolster his hordes. Despite the legends, the power the orbs promised was intoxicating. I had seen the hunger for illusion in the eyes of my audiences, and I wanted to feed that hunger.

I took the stage in the dim light of an old theatre, where the air was thick with smoke and merriment. Using the first orb, I conjured a magnificent steed that prowled through the room. Gasps filled the air. I could see the wonder on their faces. I smiled, knowing that for a moment, they believe it real.

With the second orb, I realized I could weave a deeper enchantment. I hypnotized a group of unruly ruffians trying to disrupt my performance. They sat frozen in their seats, eyes wide and helpless, as the crowd roared.

The third orb lay heavy in my hand as I thought of its macabre history. But, I endeavored to weave my tales with care. I would use the orbs as tools of mirth and joy. Thus the night was filled with the delight of the living, and for now, that was enough.


Orbs of the Illusionist

Wondrous Item, Rare (Requires Attunement by a Spellcaster)

While holding these orbs, you can use an action to cast one of the following spells (spell DC 15): phantom steed, hypnotic pattern or major image. Once one of these spells has been cast, it cannot be cast from the orbs again until the next dawn.

Also, you can use an action to cast the minor illusion cantrip. When you do so, you can create up to three additional effects from the cantrip (sounds or images).


Check out last week’s item: the boots of walking.

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