Monster Re-Flavor: Elemental Flavor

Elemental Flavor: A bird made of water flying in the afternoon sky.
Elemental Flavor: A bird made of water flying in the afternoon sky.
Image generated by Dall-E

This is part two of our monster flavor series. Spice up your creatures with elemental flavor. Adding one or more of the traits below can create an elemental version of a creature. Optional traits can make fighting certain creatures more difficult, especially for lower level characters.

A party visiting an the elemental plane of fire could encounter a group of flame berserkers on their way to the City of Brass or be chased by a pair of ember ettins. A natural stone bridge might be guarded by a clay troll who burrows into the bridge until unsuspecting travelers attempt to cross.

The characteristics tables can be useful for NPC characters to give them an elemental heritage or perhaps a curse. A merchant with veins that glow like hot embers could have a quest looking for a cure.

The description of the creature’s appearance, behavior, and actions are as important as the added trait. Use the tables below for examples.

Air Elemental

Breeze, Cloud, Gust, Sky, Wind, Vapor, Zephyr.

Like the Wind. The creature gains resistance to lightning and thunder damage and it can move through a space as narrow as 1 inch wide without squeezing.

Flight (Optional). The creature gains a flying speed equal to its movement speed.

Air Elemental Characteristic

d6Characteristic
1Hair and fur moves as if blown by a breeze.
2The creature’s body is wreathed in storm clouds.
3The creature moves as if gliding on wind.
4The creature’s body is made entirely of clouds.
5The creature’s legs are wrapped in a tornado.
6The creature’s voice has an undertone of howling wind.
Earth Elemental

Clay, Dirt, Dust, Loam, Mineral, Mud, Terra, Turf.

Grounded. The creature has a burrow speed equal to its walking speed and can burrow through nonmagical, unworked earth and stone without disturbing the material it moves through.

Earth Elemental Characteristic

d6Characteristic
1The creature’s eyes are unpolished gems.
2Exposed veins shine like precious metal.
3The creature’s skin is cracked like dry earth.
4The creature’s skin or scales are made of marble.
5Hair and fur is made of clay and mud.
6The creature’s voice is deeper.
Fire Elemental

Blaze, Charred, Ember, Flame, Pyre, Scorch, Sear.

Fuel to the Fire. The creature has resistance to fire damage and when it deals damage, it instead deals fire damage.

Searing Touch (Optional). When another creature hits this creature with a melee attack while within 5 feet of it, the attacking creature takes fire damage equal to this creature’s proficiency bonus.

Fire Elemental Characteristic

d6Characteristic
1Small flames pour from the creature’s eyes.
2The creature’s skin is hot.
3Hair and fur is different shades of red and orange.
4The creature is wreathed in flames.
5The creature’s skin has a charred appearance.
6The creature’s veins glow like hot embers.
Water Elemental

Aqua, Dew, Flood, Mist, Sodden, Tide, Torrent.

Fluid Flow. The creature has resistance to acid damage and it can move through a space as narrow as 1 inch wide without squeezing. It gains a swim speed equal to its walking speed.

Water Elemental Characteristic

d6Characteristic
1The creature is always wet.
2The sound of crashing waves can be heard when the creature speaks.
3The creature smells like the ocean.
4The creature’s hair and fur has a sleek wet look.
5A gentle mist emanates from the creature.
6The creatures skin is a mixture of green and blue coloring.

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