Half-Ogre
Half-ogres are often unfairly compared to their larger ogre relatives, leading to assumptions that they are ignorant, impulsive, and brutish. However, this couldn’t be further from the truth. The half-ogre combines the best traits of their heritage, possessing both fortitude and, comparatively, greater intellect.
Their skin tones vary from pale yellow to brown, with some individuals having gray or black skin. While many half-ogres are bald, those with hair typically have brown or black hair. Standing between seven and eight feet tall and weighing between 300 and 450 pounds, half-ogres are quite imposing.
Due to widespread prejudices against ogres, especially from dwarves, gnomes, and halflings, half-ogres often find it challenging to connect with humanoid societies. Despite these difficulties, they deeply value the bonds they form, making them loyal and reliable companions.
Use the Half-Ogre Characteristics table to help provide your character with unique and interesting characteristics.
Half-Ogre Characteristics
d6 | Characteristics |
---|---|
1 | You are the smartest half-ogre from your clan. |
2 | Your blood has a slight red color to it, instead of the typical black. |
3 | Your hair is completely white. |
4 | You’re missing one of your lower canines. |
5 | You have an unusual fondness for shorter races. |
6 | The tips of your ears turn red when you’re angry. |
Half-Ogre Traits
You have the following racial traits.
Ability Score Increase. Increase one score by 2 and a different score by 1, or increase three different scores by 1.
Age. Half-ogres mature a little faster than humans, reaching adulthood at around age 14. They age noticeably faster and rarely live longer than 80 years.
Creature Type. You are a Giant.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Big-boned. You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Bully. You have proficiency with light armor and with clubs and greatclubs. Additionally, once per turn, when you hit a creature with a club or greatclub, you can move it 5 feet horizontally to an unoccupied space, provided the target is no more than one size larger than you.
Imposing Presence. You gain proficiency in Intimidation.
Languages. You can speak, read, and write Common and Giant.
Downloads
Further Reading
The gerblin and hedgen are two short races sure to cause some havoc with a half-ogre.
Perhaps the half-ogre character’s home is threatened by giants, like the gem giant.
Imagery created with Midjourney.
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