The tiniest of fey can be the most bothersome, and dream gorgers, standing no taller than a few inches, fit the stereotype. In contrast to the curious and mischievous sprites, dream gorgers are motivated by their appetite. Sweets, especially those crafted by skilled bakers and home cooks, are their favored indulgence. These pint-sized creatures are quite finicky, not hesitating to spit out any food that doesn’t meet their particular tastes. Despite their love for sweets, they maintain a sense of moderation, avoiding overindulgence. Once their bellies are full, a dream gorger seeks out a cozy hiding spot and indulges in a lengthy nap.
Dream gorgers are adept manipulators of the dream realm. Simply being in their presence can induce a deep slumber and bring forth pleasant dreams. Their mastery of sleep comes in handy when acquiring sweet treats, as they use it to lull the bearers into a restful sleep. Should their target awaken prematurely, dream gorgers utilize their connection to the ethereal plane to facilitate a quick escape.
While often regarded as nuisances, dream gorgers are not beyond making deals, especially when it comes to aiding those plagued by sleeplessness or recurring nightmares. Such an arrangement is always paid in delectable treats and exquisite sweets.
Dream Gorger
Tiny Fey, Typically Chaotic Neutral
Armor Class 12
Hit Points 10 (4d4)
Speed 10 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Skills Investigation +4, Sleight of Hand +4, Stealth +6
Senses darkvision 60 ft., passive Perception 11
Languages Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Fey Ancestry. The dream gorger has advantage on saving throws against being charmed, and magic can’t put the dream gorger to sleep.
Sweet Dreams. Creatures within 30 feet of the dream gorger have disadvantage on ability checks and saving throws to awaken while asleep.
Actions
Sleep. The dream gorger targets a creature it can see within 60 feet of itself with sleepiness. The target must succeed on a DC 11 Wisdom saving throw or have the unconscious condition for 1 minute. A sleeping creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect also ends if a sleeping creature is dealt damage or if a creature uses its action to shake the sleeping creature awake.
Find Snacks. The dream gorger searches through belongings, looking for sweet treats. The belonging cannot be worn or carried unless the creature is unconscious. The dream gorger must make a DC 12 Intelligence (Investigation) check, finding and eating one portion of food it finds on a success.
Reactions
Ethereal Retreat. When the dream gorger is dealt damage, it can immediately moves up to half its speed, without provoking opportunity attacks.
Downloads
Further Reading
Jethrish is another creature that is connected to the ethereal plane.
Another sleep related creature is the sleep leech swarm.
Imagery created with Midjourney.
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