Monster I’d Like to Fight: Animated Armor

Monster I'd Like to Fight: Animated Armor

Lively Floating Armor

Habitat: Urban; Treasure: None

Whether animated by a lingering spirit or a sorcerer’s magic, animated armor is driven by a singular purpose. It might stand guard over its creator’s keep or relentlessly pursue those who have wronged it. No matter the task, it will continue until defeated.

Exceptional Armor

On rare occasions, enchanted armor is brought to life. When this happens, its animated form can gain one of the following properties:

Adamantium. Any Critical Hit against the animated armor becomes a normal hit.

Magic Armor. The animated armor’s AC increases by the armor’s magic bonus.

Mithral. The animated armor’s Fly Speed increases by 10 feet.

Resistance. The animated armor has resistance to the same type of damage as the armor provides.

Animated Chain Shirt

Forged from interlocking metal rings, an animated chain shirt can shift and extend its links, forming whip-like tendrils to lash at distant foes.

Animated Half Plate Armor

Suspended in midair as separate plates, animated half plate armor moves fluidly across the battlefield. It can reassemble around its enemies, crushing them with relentless force.

Animated Chain Shirt


Small Construct, Unaligned

Armor Class 15

Hit Points 44 (8d6 + 16)

Speed 0 ft., Fly 30 ft.

Initiative +3 (13)

MODSAVE
STR13+1+1
INT1-5-5
MODSAVE
DEX16+3+3
WIS3-4-4
MODSAVE
CON14+2+2
CHA1-5-5

Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Blindsight 60 ft., Passive Perception 6

Languages None

CR 2 (XP 450; PB +2)

Actions


Multiattack. The chain shirt makes two Whip attacks.

Whip. Melee Weapon Attack: +5, reach 15 ft. Hit: 8 (2d4 + 3) Slashing damage.

Whirlwind (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Emanation originating from the chain shirt. Failure: 12 (5d4) Slashing damage. Success: Half-damage.

Animated Half Plate Armor


Small Construct, Unaligned

Armor Class 17

Hit Points 88 (16d6 + 32)

Speed 0 ft., Fly 30 ft.

Initiative +4 (14)

MODSAVE
STR14+2+2
INT1-5-5
MODSAVE
DEX18+4+4
WIS3-4-4
MODSAVE
CON15+2+2
CHA1-5-5

Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Blindsight 60 ft., Passive Perception 6

Languages None

CR 4 (XP 1,100; PB +2)

Traits


Separate. The armor can separate into individual pieces allowing it to move through a hostile creature’s space.

Actions


Multiattack. The armor makes two Slam attacks.

Slam. Melee Weapon Attack: +6, reach 5 ft. Hit: 14 (3d6 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition and it takes 3 (1d6) Bludgeoning damage at the start of each of its turns. The armor can have only one creature Grappled by this action at a time.

Monster I'd Like to Fight: Animated Armor Full

Downloads

Further Reading

Instead of an entire suit of magical armor, perhaps only a gauntlet is magical, like a wind-up gauntlet.

When beast and machine meet, you get these creatures.

Imagery created with Midjourney.

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