The Vault: Hellguard Aegis

This sinister piece of craftsmanship was born in the fiery depths, where the devils play their wicked games. It’s said the darkest secret about this armor is that it’s got the souls of damned devils trapped inside, like a prison of their own makin’. Failed their infernal masters, they did, and now they’re bound to this unholy creation, lurkin’ in the shadows of its jagged surface.

But it’s got power, no doubt about it. Wear it, and you become a force to be reckoned with. You’ll have endurance that could rival an immortal, and the ability to take a beating that’d drop a normal person in seconds. Fire, cold, poison, they won’t bother you much either.

And the aegis, it’s got this aura of pure fear radiating from it. You’ll walk into a room, and everyone will feel it. They’ll be shakin’ in their boots, their hearts poundin’ in their chests, just ’cause you’re wearin’ that cursed thing.

But here’s the kicker, folks: this armor feeds on the blood of mortals. It craves the essence of the pure and the divine. Even better, spill some celestial blood on it, and it soaks it up, makin’ you even more powerful. Sounds tempting, right? But there’s a price, and it’s a steep one. Wear that armor too long, and you’ll lose yourself, your soul. Those infernal spirits trapped inside, they’ll start pullin’ the strings, makin’ you do their evil bidding. It’s a choice between power and your very humanity, and that’s a choice you don’t wanna make lightly.

Victor Kingsley, The Ebon Sage

Hellguard Aegis

Heavy Armor (Plate Armor), Very Rare (Requires Attunement)

While wearing this armor, you gain a +1 bonus to AC. This armor has 7 charges. As a bonus action, you can expend 1 or more charges to activate one of the following properties:

  • For the next minute, you gain resistance to cold, fire, and poison damage (2 charges).
  • For the next minute, your melee weapon attacks deal an additional 1d4 fire damage (2 charges).
  • You cast the jump spell on yourself (1 charge).
  • You gain 1d6+4 temporary hit points (1 charge).
  • You have advantage on the next Charisma check you make before the end of your turn (1 charge).

If you pour at least a liter of humanoid blood on the aegis, it regains 1d6+1 expended charges at the next dawn. If you slay a celestial, the aegis instantly regains 1 expended charge.


Check out last week’s item: the prismatic grenade.

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