In a dingy tavern along a well-travelled highway, a rather unremarkable bard named Noam found himself holding the wand of wonder (walls) at his side. This ancient implement was reputed to have the ability to summon mystical barriers. Noam, having just failed to impress the barkeep with his juggling routine, decided that magic would be a more effective distraction. Unfortunately, the wand had other plans.
With a dramatic flourish, Noam waved the wand, expecting a spectacular arcane wall to emerge. Instead, he was serenaded by the soft, melancholic strains of a somewhat dubious tune from a bygone age. The song floated through the air, causing the barkeep and her patrons to pause in bewildered confusion. One particularly grumpy half-orc, halfway through a menacing growl, found himself inexplicably moved.
Noam, flustered but determined, tried once more to conjure a wall. The bard’s exasperation mounted and he slashed at the air with his wand while whispering an incantation. A line of frost extended across the wooden floor, bursting upwards into a wall of ice. The barkeep, seizing the moment, pressed a pitcher of lager against wall’s frigid edge and, for the evening’s remains, chilled libations were enjoyed by all.
Wand of Wonder (Walls)
Wand, Very Rare (Requires Attunement by a Spellcaster)
This wand has 5 charges. While holding it, you can use an action to expend 1 of its charges and choose a target point within 120 feet of you. Roll a d6 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell’s save DC is 16. The wand regains 1d4 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
d6 | Effect |
1 | Faint music fills a 60-foot-sphere centered on the target point. |
2 | You cast wall of fire. |
3 | You cast wall of ice. |
4 | You cast wall of stone. |
5 | You cast wall of thorns. |
6 | You cast wind wall. |
Check out last week’s item: the bracers of brutality.
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