In elder days, a marvelous tale did resound ‘cross realms afar. A mystic weapon, part blade, part boomerang, wrought by an ancient artificer in the heart of a volcano. From celestial metals and enchanted stones, its surface shimmered as night sky’s light. When thrown, it spurned earthly bounds, a will-o’-the-wisp dancing in the heavens’ height.
The glaiverang held the essence of elements four: flame, ice, lightning, and wind. With incantations precise, it harnessed their might, a bane to darkness. As a thousand suns did its brilliance blaze, driving shadowy creatures back to their darkened abode. Its powers did beckon the hearts of adventurers bold.
Guided by cryptic riddles and ancient lore, they ventured forth to claim this relic’s sway, A legacy woven through time, laying in wait for a champions pure. Thus, the glaiverang chose new bearers to carry its weight. Their destinies forged like steel in fire, their souls entwined in the weapon’s fate.
Geoffrey Wyvernfell, Lorekeeper
The Glaiverang
Weapon, Rare (Requires Attunement)
The glaiverang is a 5-pointed ranged weapon with retractable blades. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the glaiverang deals 1d8 slashing damage. On a miss, you can use your bonus action to make an additional attack with this weapon. It returns to your hand after it is used to make a ranged attack.
While wielding this weapon, when a creature you can see attacks a target that is within 30 feet of you, you can use your reaction to grant the target a +3 bonus to AC against the attack.
The glaiverang deals double damage to objects and structures.
Check out last week’s item: the deck of some stuff.
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