Ancient Relic Treasure

The treasure found in the depths of a dungeon, a tomb in a long-forgotten mausoleum, or in the lair of a dangerous creature doesn’t have to be just coins, gems, and magic items. Various relics of historical importance are also worth looting as collectors and scholars who focus on certain cultures or lines of study will pay a premium to be able to study these rare finds.

Using the Tables

When it feels appropriate to reward the adventuring party with a relic instead of coins or some other treasure, roll on the following tables.

To create a relic:

  • Roll a d100 on the Relic Condition table or choose an appropriate condition to replace a treasure of approximately the same value. This sets the base value of the relic (the amount most merchants would buy it for), and the DC of the Charisma (Persuasion) check to find an interested collector which will pay more than the base price.
  • Roll a d100 twice on the Relic Type table. The first is for the detail of the culture that created the relic and the second generates its purpose.

Relic Condition

d100ConditionBase ValueAbility Check DC
1 – 20Broken5 gp11
21 – 40Damaged10 gp12
41 – 60Poor25 gp13
61 – 70Weathered50 gp14
71 – 80Distressed100 gp15
81 – 90Worn200 gp18
91 – 95Patinaed300 gp20
96 – 100Pristine500 gp21

Relic Type

d100OriginPurpose
1 – 6AbyssalAlchemical: tool or equipment used in alchemy
7 – 13CelestialArcane: spellcasting focus or component
14 – 20DraconicArtistic: a work of art or artistic supplies
21 – 27DwarvenBusiness: financial record or contract
28 – 35ElvenCrafting: crafting tool
36 – 42FeyCultural: clothing or decoration
43 – 49GiantDomestic: household item
50 – 56GnomishHistorical: diplomatic letter or treaty
57 – 63GoblinMilitary: medal, uniform, or ceremonial weapon
64 – 70HumanMortuary: surgical tool or embalming intruments
71 – 77InfernalMusical: instrument or sheet music
78 – 84LizardfolkNatural: preserved specimen or fossilized remains
85 – 91OrcishPersonal: jewelry or cosmetic item
92 – 97TabaxiReligious: scriptures or holy symbol
98 – 100Yuan-TiScientific: formula or measuring instrument

Finding a Buyer

In a sufficiently large city or town with a university or academy, a character can spend a day searching for a collector or merchant that would be interested in buying a historical relic. The character can make a Charisma (Persuasion) check using the DC from the Relic Condition table. Consult the following Buyer table.

Buyer

Check resultPrice
FailBase Value
PassBase Value x 2
Critical SuccessBase Value x 3

Note:

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