The portable hall, a stroke of accidental brilliance, was created from the fumbled rituals of an enchanter seeking to craft a portable hole. In the midst of his incantations, a slip of the tongue, a mispronounced syllable, and lo! The massed arcane energy briefly fluctuated, and from the enchanter’s loom emerged not a gaping void, but a wondrous tapestry.
It captivated the minds of those who beheld its magic. For with but a touch upon any surface, be it stone or wood, the portable hall would weave its magic, conjuring forth a passage where none had been before.
It quickly found favor among cunning rogues, for what better tool for a burglar than a doorway that materializes at their very whim? Yet, ’twas not only the shadows of the night that sought its embrace, for even the noblest of lords found use in its magical grace. In times of peril, when swift escape was paramount, the portable hall offered salvation.
But just as a masterful painting may be marred by a single errant stroke, so too can the portable hall’s magic falter in the hands of lesser craftsmen. Beware the discounted versions, for they may, on occasion, simply display the illusion of passage, but offer no true escape.
Portable Hall
Wondrous Item (Tapestry), Rare
This large tapestry weighs 25 pounds. As an action, you can unfurl it along a wall, ceiling or floor, then speak the command word. A passage is created with dimensions up to 5 feet wide, 10 feet tall and 40 feet deep (your choice).
The passage remains open until you use an action to you speak the command word and furl the tapestry. It then closes and any creatures or objects still within the passage are safely ejected to an unoccupied space nearest to the tapestry.
Once the passage has been closed, the tapestry’s magic cannot be used again until 1d4 days have passed. If the passage is left open for 24 hours, the passage becomes permanent and the tapestry disintegrates.
Check out last week’s item: the pocket shop.
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